2018-08-14, 07:25 PM
I put up some patches earlier today that get the controller based movement back on track since some the changes I made a while back (in the midst of this thread) enhanced movement at the cost of disrupting other aspects of movement. Right now its twice as good as it's ever been, and I think that it was probably already far better than any commercial video game before. Movement is critically important to the VR experience.
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Right now I'm working on King's Field II and MPX, which is how I had intended to spend 2018 until I got sidetracked into completely unexpected business, and then VR. But I think the release after the next, is going to drill down on movement, since a lot of extensions need to be updated to reflect these changes, and I want to make some of them more visible, including interactive in-game features.
\<span> site blocked, contact your administrator/bbs2/index.php?topic=283.msg2588#msg2588
Right now I'm working on King's Field II and MPX, which is how I had intended to spend 2018 until I got sidetracked into completely unexpected business, and then VR. But I think the release after the next, is going to drill down on movement, since a lot of extensions need to be updated to reflect these changes, and I want to make some of them more visible, including interactive in-game features.