Proper size and orientation from Blender to SoM

#2
If you're serious here are some links you should acquaint yourself with:

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https://www.patreon.com/posts/23273769

I'm developing a replacement for Blender right now, with SOM in mind. At least half of SOM is 3D art development, which is something that's long seemed too big of a undertaking to justify until SOM itself was more mature. But right now it's the half of the equation that is sorely lacking, and things will come together for it in the next year in order to finish porting King's Field II to SOM.

You should download SOM from that first link in case my websites go offline for a little while this summer while my host's company undergoes a mergers-and-acquisition transition. I'm unsure what to expect.

I recently did some (unreleased) work on a utility for making MDL files in order to convert KF2's models into SOM's format. It was the first time new morph-target animation files had been created. I wrote code for outputting them, but it only accepts KF2 files right now, so I'm interested in developing some code for X or other formats supported by Assimp, but only if someone is going to do something with it in the immediate term; since I'm busy developing a next generation art "tool chain."

Developing level geometry and character models are much more tricky than the basic non-interactive objects. You'll probably give up in short order. We'll see how far you can make it Wink

P.S. Level geometry seems simple, but the DLC tool From Software provided are not really adequate for dealing with how the files get split up for lighting and shadows. And SOM has a really interesting (possibly unique) system now for eliminating "aliasing" but it depends on matching the vertices across the tiles, which is hard to do since x2msm splits them up, and they need to be able to be combined in different combinations. Vertical rises (split level) combinations can't really be generated with x2msm. I have some personal tools though that can... one is actually in those files, since I think the SOM.exe file has the capability, as part of an early system for converting art work into SOM's formats automatically, to dispense with import/export tools.
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Re: Proper size and orientation from Blender to SoM - by Holy_Diver - 2019-05-12, 12:40 PM



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