Proper size and orientation from Blender to SoM

#4
Quote:I checked the repo out and I think I have everything installed, however I'm not completely sure how the language settings work. For English do I need the bottom two options? (default and neutral I think, I'm not sure how to get that dialog open again once things are installed through the .bat)

Run SOM.exe. Look in the menu bar.

Quote:I'm currently getting hung up on pulling my old project into this one and maintaining my old DATA directory. It looks like everything I've done up to this point is being saved in the SOM install directory which it sounds like will be overwritten when updating. It looks like I could move things from the old some install dir to the new install dir, but I probably want to get the user DATA folder set up. How would I do this?

What's best is to make a new project, and the copy your old project over it with Explorer.

If you are going to use any custom artwork (seems you are) then that needs to go in your project's DATA folders. You may want to copy your old install's DATA folder into your project's. I've found the time to cleanup the level geometry a lot (though not completely) but have not yet worked on the other models. You'll likely find that a lot of the files in your project didn't come from From Software, and so those won't work. There is an [Output] option "do_missing_file_dialog_ok" that disables the prompt that tells you files are missing. You will probably want to use it for the time being.

You can edit the project's SOM file to use more than one DATA folder, or to not use the install (public) data folder. You can treat your project like your final product's file tree. The only complicating factor is the files sourced from the install folder will depend on 1) your audience installing SOM, or 2) copying the files to a new folder to package with your game; which can either be done en masse, or selectively; the latter option being more painstaking.

At this stage SOM is not as user-friendly as it needs to be, but it's much more intuitive than the kind of development tools you'll find elsewhere in theory. Right now it's on the cusp of some significant breakthroughs in the area of all original graphics extensions. Working in new features that tie into the graphics and animation facilities for some reason has never come up for years and years, but it's one of those things that is going to be like a dam breaking when the time comes. It's already happening, but only in slow-motion I guess. SOM's development is pretty glacial by impatient people standards... but it's really not bad historically speaking. I think it's probably going to be the first significant 3D RPG Maker like tool at some point. That's fitting if so, since KF was the first modern 3D game to be published as near as I can tell. If past is prologue there may be a lot of competitors all appearing around the same time it arrives. Or if nothing else like SOM exists, it could be a light in the darkness in the years to come.
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Re: Proper size and orientation from Blender to SoM - by Holy_Diver - 2019-05-14, 06:55 AM



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