Proper size and orientation from Blender to SoM

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EDITED: I don't recommend this, but just to illustrate a point; if you make a new project, and copy your project files into it...

Then open its SOM file, and find the DATA line. You can add a path to your older install's DATA folder to that line, and then it will find the files there.

If you put it first it will find them there first, or if you put it second, it will prefer the files in the new install's DATA folder.

You come at SOM at an interesting time because you can be the first to use the new layer system that makes it possible to do more interesting things with the labyrinths. I also recently added a volume texture system that has a lot of interesting possibilities. It's principally for water, but you can make a layer of haunted fog or something, or cap off an abyss, and probably other interesting effects too. It's not limited to map geometry.
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Re: Proper size and orientation from Blender to SoM - by Holy_Diver - 2019-05-14, 07:30 AM



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