Proper size and orientation from Blender to SoM

#9
Doh

I reinstalled my DirectX drivers, and things still didn't work. I then downloaded the KF2 demo, and it was giving me the same error. I ran it 'as administrator' and the game ran great! Sigh.... Oh well I got it figured out I guess.

BTW the analog controls in this version feel fantastic. I am even more excited to play around with this toolset. :) I think the controls of those game was the weakest part and with some real analog support it really shines. I just need to get a button configuration going that I like for my xbox one controller. I kept opening the diagnostic overlay, and switching into VR mode. haha

I still have some tweaking to get the language stuff working. The menu's in my project were showing up in Japanese, but the tools were in English.

Anyway, I'm excited to keep working with this.
Reply



Messages In This Thread
Re: Proper size and orientation from Blender to SoM - by theschap - 2019-05-15, 05:42 PM



Users browsing this thread:
2 Guest(s)