Proper size and orientation from Blender to SoM

#14
You were correct! I had disabled Hardware Acceleration in Directx 9.0c earlier to get models to render properly in the map editor when running the old install. It looks like you have that working in the newest version so no reason to toggle that back and forth anymore.

I have all my custom assets loading correctly from my project folder now.

The only problem now is that it's not loading the English text into the game for the menu. It sounds like I have to reinstall for that to work. ‎  beerchug
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Re: Proper size and orientation from Blender to SoM - by theschap - 2019-05-20, 06:13 AM



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