Proper size and orientation from Blender to SoM

#19
https://csv.\<span> site blocked, contact your administrator/SomEx.dll/1.2.2.10.zip is patch for that layer problem. I'm really surprised I didn't run into that problem the entire time I was working on layers. (I won't bore you with the details. Short of it, is the bug is triggered by opening the Maps menu, since that reads in the headers of the MAP files.)

I'm always surprised by the funny things people do when faced with software menus, etc. Part of me wants to be sympathetic, but another part of me just sits back amazed and can't really see how to make things easier for these funny people, no offense.

The "Old English" pack has tripped up more than one person. I'm not sure why people install it, though it's kind of for people like yourself, who are migrating. In fact you might need to look into it if you have a project entrenched with the files here.

A tricky step for migrating projects is when SOM_PRM will want to convert your PR2 (or PRM?) files into the new PRO files. You may have already encountered this. That's what the Old English is for actually.

Quote:English Text Used By Old Games
==============================

This pack contains a likely incomplete selection of fan translated files that may aid any effort to up-convert older projects to a language neutral format.

If you only installed it because that sounds like the pack for you, then you have yourself to blame. But if you were trying up-convert your project, then maybe you were on the right track.

Making video games is hard. I hope you made a backup of your working project before venturing into switching over to a new system... it may take a few tries to salvage it.

I'm a little fuzzy on the details, but basically what you do with it, is you set your project to use it, really just for DATA. And you then open SOM_PRM, and it will use that DATA pack to generate your PRO files. The PRO files are identical to the old format, except they use the file name instead of the human-readable name in the file. That lets you make the name in the file multilingual. If you don't ever use the old SOM (which is kind of nuts) then you'd never encounter this problem. In a perfect world everyone uses the best software for their work.

The "Old English" pack sits alongside the "From Software" pack, and obviously those are both legacy support packs, that you'd want to avoid under normal circumstances.

The language menu is a little confusing by design because it's designed to be able to be used if you do not know the language. You notice it's symbolic. It's nonverbal. You have to keep your wits about you, and think intuitively.


P.S. How the PR2->PRO step works, is it builds a table of files/names and it looks for the names in your PARAM files and tries to match them to a file name in your DATA files. If you just straight copy the old files into your project you don't really need "Old English" but if you want to link your PARAM files back to the original From Software file names, then that's what it's for. I think you're probably better off just going into SOM_PRM and reassigning all of the profiles by hand.

The profiles in the install tree have a new categorization system that you don't (automatically) enjoy if you copy your old data folder. But I haven't done any work to cleanup the shoddy art work in From Software's object and character models, so the ones you have may be superior in some ways to the originals. I have found time to do significant work on the level geometry models. Those may be superior to ones in your old project.
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Re: Proper size and orientation from Blender to SoM - by Holy_Diver - 2019-05-20, 06:25 PM



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