2009-10-16, 07:24 PM
(2009-10-16, 01:51 PM)lavaelf1024 link Wrote:EDIT:
After looking in the tutorial, there is a small section on events. I think I see what you are talking about. When you create an object/NPC/ECT, you can assign an event to them and that's when it will add it into the event list. Is this correct? I thought you needed to create the event then select it when you want to assign it. I think I have I have the order of making and assinging events backwards...
Correct, you typically will create an object/item/enemy and then assign events to that. For events that should affect the map as a whole you will likely want to make a dummy object somewhere off to the edge of the map grid that wont interfere with the game itself. Tie any global events to that dummy object.
I will also encourage you to get as many global events as you can finished (as many as you think you may need) before you start making several different maps. It is not terribly easy within SOM to recreate events for each map unless you copy the whole map in the first place.
- Todd DuFore (DMPDesign)
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