Warping to new map

#7
(2009-10-16, 01:51 PM)lavaelf1024 link Wrote:EDIT:
After looking in the tutorial, there is a small section on events. ‎  I think I see what you are talking about. ‎  When you create an object/NPC/ECT, you can assign an event to them and that's when it will add it into the event list. ‎  Is this correct? ‎  I thought you needed to create the event then select it when you want to assign it. ‎  I think I have I have the order of making and assinging events backwards...

Correct, you typically will create an object/item/enemy and then assign events to that. ‎  For events that should affect the map as a whole you will likely want to make a dummy object somewhere off to the edge of the map grid that wont interfere with the game itself. ‎  Tie any global events to that dummy object.

I will also encourage you to get as many global events as you can finished (as many as you think you may need) before you start making several different maps. ‎  It is not terribly easy within SOM to recreate events for each map unless you copy the whole map in the first place.
- Todd DuFore (DMPDesign)
Site Founder
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Messages In This Thread
Warping to new map - by lavaelf1024 - 2009-10-15, 07:35 PM
Re: Warping to new map - by HolyDiver - 2009-10-15, 08:43 PM
Re: Warping to new map - by lavaelf1024 - 2009-10-15, 09:12 PM
Re: Warping to new map - by lavaelf1024 - 2009-10-15, 09:44 PM
Re: Warping to new map - by HolyDiver - 2009-10-15, 09:50 PM
Re: Warping to new map - by lavaelf1024 - 2009-10-16, 01:51 PM
Re: Warping to new map - by dmpdesign - 2009-10-16, 07:24 PM
Re: Warping to new map - by lavaelf1024 - 2009-10-16, 08:08 PM



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