2009-04-02, 10:19 PM
I realize we are not all so well musically endowed. I hope as long as such quality productions come about, the SoM community musicians will help the rest of the talent to continue to keep the bar high.
Perhaps musicians can help adapt scores to already made games, and once proven collaborations can be had (deciding on a score in advance could possibly even be best)
Btw, how much of Melanat will "Dark Destiny" re-imagine? Will you try to keep to the layout of KF2 (my fav KF btw) or will you be embellishing it somewhat to your own liking? Either way, I think it would be very awesome to do everything possible to remake KF2 and KF3 with SoM. KF3 always felt very square on the PS1. It would be nice to see it's outdoor (and sometimes indoor) settings done with a more organic feel (though literal translations might also be interesting as well)
...
It is not hard at all to get textures out of PS1 games. But the models are pretty much impossible to get at unless you can find their data somewhere. That is there is no 3D hardware on the PS1. Usually level data is easier to find, as it is less likely to be embedded in the executable. The PS2 has a pseudo-3D depth buffer, but it is still a very 2D pipeline. It might be possible to artistically interpret the depth coordinates as a depth projection via an emulator module, but that won't likely yield a perfect replica. Still there would be nothing wrong with just redoing everything. The PS1 games are actually fairly simple in technical terms. And I wouldn't mind seeing a KF4 remake in a more traditional PS1 gen style.
Perhaps musicians can help adapt scores to already made games, and once proven collaborations can be had (deciding on a score in advance could possibly even be best)
Btw, how much of Melanat will "Dark Destiny" re-imagine? Will you try to keep to the layout of KF2 (my fav KF btw) or will you be embellishing it somewhat to your own liking? Either way, I think it would be very awesome to do everything possible to remake KF2 and KF3 with SoM. KF3 always felt very square on the PS1. It would be nice to see it's outdoor (and sometimes indoor) settings done with a more organic feel (though literal translations might also be interesting as well)
...
It is not hard at all to get textures out of PS1 games. But the models are pretty much impossible to get at unless you can find their data somewhere. That is there is no 3D hardware on the PS1. Usually level data is easier to find, as it is less likely to be embedded in the executable. The PS2 has a pseudo-3D depth buffer, but it is still a very 2D pipeline. It might be possible to artistically interpret the depth coordinates as a depth projection via an emulator module, but that won't likely yield a perfect replica. Still there would be nothing wrong with just redoing everything. The PS1 games are actually fairly simple in technical terms. And I wouldn't mind seeing a KF4 remake in a more traditional PS1 gen style.