2009-10-17, 10:58 AM
PS: I never knew it, but Windows actually has an ini file API builtin to it. The "Registry" was actually designed to replace the ini file system. Though I think the Registry is a pretty sore spot for Microsoft (internally considered to be a bad decision that is)
Anyway, there seems to be a way to basically have binary keys with associated checksums (like with the registry) embedded into the ini file... unless I misread something and that only works for the registry which still uses the ini file API?? Anyway, point is... geez it's late, there is probably a way to convert sections of the ini file into checksummed binary if you want to keep players from having easy access to important sections which would break your game one way or another if goobered with.
Anyway, there seems to be a way to basically have binary keys with associated checksums (like with the registry) embedded into the ini file... unless I misread something and that only works for the registry which still uses the ini file API?? Anyway, point is... geez it's late, there is probably a way to convert sections of the ini file into checksummed binary if you want to keep players from having easy access to important sections which would break your game one way or another if goobered with.