2009-10-19, 09:59 AM
I know games from back then, and the pack in skies still look bad bad bad by any standards. How clear was it made how to make new skies?
KFII (KF1 US) looked much better. Even if the clouds weren't always spazzing out (maybe they move faster than intended on modern hardware) they still look bad. Anyway, good news is you cracked this nut. I hope the horizon doesn't hold us back.
More good news is once I work out where SOM stops drawing 3D and starts drawing overlay stuff, it shouldn't be hard to sandwich any kind of graphics you want in between.
KFII (KF1 US) looked much better. Even if the clouds weren't always spazzing out (maybe they move faster than intended on modern hardware) they still look bad. Anyway, good news is you cracked this nut. I hope the horizon doesn't hold us back.
More good news is once I work out where SOM stops drawing 3D and starts drawing overlay stuff, it shouldn't be hard to sandwich any kind of graphics you want in between.