2009-10-19, 07:59 PM
I think there are a number of "KFJ" items already in your installer archive. I'd love to see them all. I don't think we should just toss these items into your installer setup. I actually think it would be best to totally replace all of SOM's resources so we can make a game with the graphical style of KF1/2/3 (edited: as in eventually replacing SOM's map pieces/npcs/monsters etc with KF1/KF2/KF3 style model/textures)
I will help you get the real textures for all the items, if for no more than posterity sake. If any budding artists want to take a crack of remodeling the items, it will be easier to do faithfully with the fully textured original. If you're going to make these look good in the classic SOM style, you're going to have to raise the polygon count as well. I recommend just picking and choosing classic items that aren't already part of SOM (like I'm doing the "Galth Fee" set) for makeover. And even letting everyone vote on what to do next if the artists don't mind. Or at least we should all know what's up so two artists aren't working on the same model at the same time.
Still I think this is better for making SOM games with a different presentation/style... or letting the player choose what style they want. But of course it would be awesome to remake everything in the SOM style as well. That just seems like a taller order as it requires putting together all new assets on the scale of a production studio.
I will help you get the real textures for all the items, if for no more than posterity sake. If any budding artists want to take a crack of remodeling the items, it will be easier to do faithfully with the fully textured original. If you're going to make these look good in the classic SOM style, you're going to have to raise the polygon count as well. I recommend just picking and choosing classic items that aren't already part of SOM (like I'm doing the "Galth Fee" set) for makeover. And even letting everyone vote on what to do next if the artists don't mind. Or at least we should all know what's up so two artists aren't working on the same model at the same time.
Still I think this is better for making SOM games with a different presentation/style... or letting the player choose what style they want. But of course it would be awesome to remake everything in the SOM style as well. That just seems like a taller order as it requires putting together all new assets on the scale of a production studio.