2009-10-19, 08:35 PM
I plan on making them downloadable extras by game. Since SOM came with from's new version of KFJ, I dont really see a need for the older models, but if someone persists, I can get those too.
As far as map pieces go, this is where I personally find SOM's largest limitation, and I will respectfully bow out of any future efforts to rework either KF1 (US) or KF2(US) map parts into SOM.
The cliff set and snow set were a massive pain in the butt, and they are buggy to boot. But really, the main reason I have no desire at all to do this with SOM boils down to SOM's failure to render lighting properly, or placement of objects etc correctly on multi-tiered floors. SOM can't and never will be able to duplicate the types of maps that were present in KF1 especially and to a lesser extent, KF2. KF1 (US) did a marvelous job of setting up stacked map levels, a feat that made the whole inside of the island feel as deep as it was broad. DD will implement SOM's best efforts at duplicating some of the areas of the original game, but its still a far cry from what I would consider clean.
As far as map pieces go, this is where I personally find SOM's largest limitation, and I will respectfully bow out of any future efforts to rework either KF1 (US) or KF2(US) map parts into SOM.
The cliff set and snow set were a massive pain in the butt, and they are buggy to boot. But really, the main reason I have no desire at all to do this with SOM boils down to SOM's failure to render lighting properly, or placement of objects etc correctly on multi-tiered floors. SOM can't and never will be able to duplicate the types of maps that were present in KF1 especially and to a lesser extent, KF2. KF1 (US) did a marvelous job of setting up stacked map levels, a feat that made the whole inside of the island feel as deep as it was broad. DD will implement SOM's best efforts at duplicating some of the areas of the original game, but its still a far cry from what I would consider clean.
- Todd DuFore (DMPDesign)
Site Founder
Site Founder