2009-10-19, 08:55 PM
I agree that the static texture is the best idea.
The only time where this other scenario may prove useful is if someone was going to generate a mountain horizon or something that shouldnt have 'clouds' in front of it. As far as I remember, KF1 and 2 never had any moving clouds, and they looked fine. Static is the way to go IMO.
The only time where this other scenario may prove useful is if someone was going to generate a mountain horizon or something that shouldnt have 'clouds' in front of it. As far as I remember, KF1 and 2 never had any moving clouds, and they looked fine. Static is the way to go IMO.
- Todd DuFore (DMPDesign)
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