2009-10-23, 03:47 AM
That's really weird, but definitely something we can use to our advantage one day (the only real limitation is what the exe will/won't do/can't be coaxed to do)
Could you be clear on this line...
Basically how I read this is all Map files have a PRT number (either embedded in them, or in the file name??)
In order for all map pieces to be displayed distinctly in the editor they must all have different PRT numbers (true or false?)
And finally are you saying if you put a map piece with a PRT over 1024 in your map, and push the build button, the editor will crash/not do the build output?
whether that is the scenario or not, there are probably a number of different ways to approach this. Right now I'd prefer to focus on hacking the exe over the individual tools. It's just too much to think about on my plate to be thinking in terms of all those different process (applications) at once. I wish you would at least put some of the tools thru that Resedit resource editing program if you haven't already. There is a lot of translating you have missed in there (in my version of your translation at least)
If we knew how to build ourselves it would probably be possible to do our own thing when hitting the build button. But I suspect the "map optimization" and "calculate lighting" goes on between the save and the build step, which seems like it might be a little complicated. On the other hand you could always turn that off... especially if you did your own lighting somehow or forgo lamps.
Could you be clear on this line...
Quote:However, the editor will crash when you try to 'output' (aka convert the .MAP file to an .MPX file) a map with a PRT # over 1024.
Basically how I read this is all Map files have a PRT number (either embedded in them, or in the file name??)
In order for all map pieces to be displayed distinctly in the editor they must all have different PRT numbers (true or false?)
And finally are you saying if you put a map piece with a PRT over 1024 in your map, and push the build button, the editor will crash/not do the build output?
whether that is the scenario or not, there are probably a number of different ways to approach this. Right now I'd prefer to focus on hacking the exe over the individual tools. It's just too much to think about on my plate to be thinking in terms of all those different process (applications) at once. I wish you would at least put some of the tools thru that Resedit resource editing program if you haven't already. There is a lot of translating you have missed in there (in my version of your translation at least)
If we knew how to build ourselves it would probably be possible to do our own thing when hitting the build button. But I suspect the "map optimization" and "calculate lighting" goes on between the save and the build step, which seems like it might be a little complicated. On the other hand you could always turn that off... especially if you did your own lighting somehow or forgo lamps.