2009-10-26, 08:11 AM
Should we ever consider renaming this stuff? I'm not positive how the text is drawn on the buttons and stuff, but ideally we will be able to devise a rewriter for all the different tools like I've done with the exe, so we can setup a proper i18n system so there is a straight forward way for people to translate SOM into their own language. A rewriter isn't limited to how ever much space is available in the executable image. So it might be possible to properly translate some words like "REGSTER".
I'm not sure how it would be best to translate things. If you wanted a technical sense though Counter is accurate, Register might actually be a better word. Leaf is a confusing word. Page or State or something else would probably be better. Leaf technically means like the graph that forms under things in the piece setup dialog. So technically Event Leaf actually makes more sense when referring to what we call an Event now. Leaf is a better term though, because the full event can encompass many leafs and counters, or an event can also properly mean anything that happens the player sees, like a message or door opening or anything (but not an instruction) ...in which case scenario is a better word I suppose, though without any technical analog (still useful in discussion however)
Button width is still something of a limitation to word length.
On the other hand I don't necessarily believe the language should be technical. I think it's important to have a unified way of addressing concepts however. So I wouldn't encourage multiple translations in the same language for mere aesthetic preference.
PS: I vote for Monsters over Enemies. I realize not everything has to be a "monster" but neither does it have to be an "enemy". Monster just sounds more KF like to me ("Object" feels flat too)
I'm not sure how it would be best to translate things. If you wanted a technical sense though Counter is accurate, Register might actually be a better word. Leaf is a confusing word. Page or State or something else would probably be better. Leaf technically means like the graph that forms under things in the piece setup dialog. So technically Event Leaf actually makes more sense when referring to what we call an Event now. Leaf is a better term though, because the full event can encompass many leafs and counters, or an event can also properly mean anything that happens the player sees, like a message or door opening or anything (but not an instruction) ...in which case scenario is a better word I suppose, though without any technical analog (still useful in discussion however)
Button width is still something of a limitation to word length.
On the other hand I don't necessarily believe the language should be technical. I think it's important to have a unified way of addressing concepts however. So I wouldn't encourage multiple translations in the same language for mere aesthetic preference.
PS: I vote for Monsters over Enemies. I realize not everything has to be a "monster" but neither does it have to be an "enemy". Monster just sounds more KF like to me ("Object" feels flat too)