Locking warp point until

#2
- There is an event parameter that can become active after an enemy death, so it would be very easy to create a warp point that activates once a boss is dead.

-To make a viewable map you have a few options. ‎  The game supports a premade map feature (which I dont care for personally) that generates a grid map based on the pieces used to make your game. ‎  To have an item display a map, simply go to the item editor, have it usable yes but consumable no...then make its function set to 'map'.

Below there is a 'display type' field that has a drop down menu. ‎  Selecting icon uses the aforementioned preloaded map capability of SOM, which I don't like much.

Choosing Bitmap, will only allow you to set one image that this map can show.

Choosing either BMP1, 2 or 3 will allow you to set up different images per map (within the map editor settings menu) that this single item can show a map of.

If you are going to have a special item for each level then just choosing the regular bitmap image option should be fine. ‎  If you want the same item to show a different map depending on which area the player is in, then choose one of the BMP1, 2 or 3 option and setup the individual images accordingly.

-Would people play your game if its not like king's field? ‎  Absolutely. ‎  Trismegistus is a fine example of a very non -king's field like game and it had a hefty number of downloads.
- Todd DuFore (DMPDesign)
Site Founder
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Messages In This Thread
Locking warp point until - by lavaelf1024 - 2009-10-26, 05:21 PM
Re: Locking warp point until - by dmpdesign - 2009-10-26, 07:04 PM



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