Groovy event recipes...

#3
^You could do always on events like that.

I'm afraid there might not be too many more clever scripts though Cry

I just worked out you can't even poll for your bad status state... wtf gives SoM??

So scratch all those bad status related ideas I posted (which would've otherwise worked if you could just load your POISON status into a counter like you can... the ones you can!?)

I think I'm probably gonna learn a bit just by banging my head against SoM, but I probably won't feel like releasing anything until I finish my remake and load what I have so far into it... because I just hate working with stuff I don't have 100% control over anyway Evil

Moral of the story seems to be, SoM is awesome if you wanna remake KF1... or something similar, but not much else... frankly I'm surprised the regeneration even worked Twisted

PS: The regen script does work just as well on the slowest machine that could possibly play SoM (really unplayable but...) and tests out on as fast a machine as any running SoM at 1200p double wide resolution.
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Messages In This Thread
Groovy event recipes... - by HolyDiver - 2009-05-02, 08:46 AM
Groovy event recipes... - by dmpdesign - 2009-05-02, 06:52 PM
Groovy event recipes... - by HolyDiver - 2009-05-02, 09:48 PM
Groovy event recipes... - by HolyDiver - 2009-05-03, 10:38 PM
Groovy event recipes... - by HolyDiver - 2009-05-04, 05:19 AM
Groovy event recipes... - by HolyDiver - 2009-05-26, 06:04 PM
Groovy event recipes... - by HolyDiver - 2009-05-26, 11:39 PM
Groovy event recipes... - by dmpdesign - 2009-05-27, 02:06 PM
Groovy event recipes... - by HolyDiver - 2009-05-27, 10:07 PM
Groovy event recipes... - by dmpdesign - 2009-05-28, 03:48 AM
Groovy event recipes... - by HolyDiver - 2009-05-28, 08:29 AM
Groovy event recipes... - by dmpdesign - 2009-05-28, 01:05 PM
Groovy event recipes... - by HolyDiver - 2009-05-28, 07:03 PM
Re: Groovy event recipes... - by lavaelf1024 - 2009-10-16, 04:30 PM



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