GOOD NEWS UPDATE: The mother of all cracks!

#2
PS: You could theoretically do this in reverse (though not quite as safe) and load the values you put into some counters into the games address space each event loop.

^The reason this is not as safe, is because SoM might actually use a derivative of some variable to actually work on, so you'd either have to account for all of those.... or just try and see what happens, and hope for the best.
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GOOD NEWS UPDATE: The mother of all cracks! - by HolyDiver - 2009-05-03, 10:35 PM



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