2009-05-03, 10:35 PM
PS: You could theoretically do this in reverse (though not quite as safe) and load the values you put into some counters into the games address space each event loop.
^The reason this is not as safe, is because SoM might actually use a derivative of some variable to actually work on, so you'd either have to account for all of those.... or just try and see what happens, and hope for the best.
^The reason this is not as safe, is because SoM might actually use a derivative of some variable to actually work on, so you'd either have to account for all of those.... or just try and see what happens, and hope for the best.