2009-10-28, 03:30 PM
WOW.... I have just finished my first map which is sorta the first level to my game. I was planning on setting enemies, npc's and weapons/armor to the game to complete at least a walk throughable (is that even a word) level 1. This ATK/DMG stuff seems like a big thing to dig into when starting this task!!! I wanted to do this before I put any finishing touches into the map so I would know if the gameplay would work well. I know what level I want the palyer to be at the end of each level and to start each "area" in the map so I wanted to talior my creatures to fit in with that level/equiptment.
When you guys make enemies, say you want skeletons at a level 1 and also a level 5. Do you need to make 2 skeletons with different stats? That's how I was assuming you'd have to do it and I was noting this when creating which skeleton was in which slot in the enemy tab.
Once I know a player could complete the level, I was going to add in the final touches and all the keys/switches and events that would trigger different scenarios.
When you guys make enemies, say you want skeletons at a level 1 and also a level 5. Do you need to make 2 skeletons with different stats? That's how I was assuming you'd have to do it and I was noting this when creating which skeleton was in which slot in the enemy tab.
Once I know a player could complete the level, I was going to add in the final touches and all the keys/switches and events that would trigger different scenarios.