2009-10-28, 06:25 PM
You have the right idea. If i may make a suggestion on your enemy table...
If youre going to use a truth glass scenario on your enemies and you dont want the enemy level showing up, anme all your enemies of the same type the same thing.
In your enemy table, leave about 5 blank spaces between the enemies from your first map and the enemies of your second map. If possible create an unused enemy at the top of the list that says map1 enemies, then after your 5 blank spaces between map 1 and 2 create another unused enemy called map2 enemies and so on. i wish I would have done that...
If youre going to use a truth glass scenario on your enemies and you dont want the enemy level showing up, anme all your enemies of the same type the same thing.
In your enemy table, leave about 5 blank spaces between the enemies from your first map and the enemies of your second map. If possible create an unused enemy at the top of the list that says map1 enemies, then after your 5 blank spaces between map 1 and 2 create another unused enemy called map2 enemies and so on. i wish I would have done that...
- Todd DuFore (DMPDesign)
Site Founder
Site Founder