2009-10-29, 08:03 PM
(2009-10-29, 04:31 PM)kilroyfx link Wrote: Interesting, I thought SOM was great the way it is, terminology and all.? I have seen a lot of people talk a lot about making games, writing programs, and even building developer tools - but very few people actually do it.? If most people don't understand SOM the way it is 'my god' they will never make a game anyway, mainly because of all the other aspects of game making involved - (creating digital assets, creating 2D, 3D, audio etc...) Why would anyone want to do a complete REMAKE of SOM is a hilarious waste of time to me, there is no money in it, not even a lot of fun (my opinion)
But, again I felt SOM was great the way it stands right now, COUNTERS meant counters to me (they only could count), TIMERS were timers....etc...honestly you have to be a programmer anyway to understand these commands/functions, and if your not stay away. There are intrinsic limitations to SOM that prohibits a remake, it is seriously limited in graphical power, memory, oh whatever else.? Not to mention all the legal issues of doing a 'remake' .? I thought SOM was a great way to re-live KingsField and perhaps make a small game to let others see a glimpse of the glory days. So thats precisely what I did.....and it was fun.
P.S. I do agree, that Holy you do bully people on this forum....I think the first day I was on here you called me a hack. :)
I did not call you a hack, and even if I had that would not be bullying. I might have called you a hacker, because what Todd misunderstood you were doing with SOM via your own words. Being called a hacker is not an insult, it implies skills. Skills which within the domain of computer science tend to be completely divergent from the skills of those who only develop software legitimately. You either misunderstood me, or formed false memories presumably because of a dislike for me. Not my fault or really my problem.
Offtopic, remaking SOM other than working out the file formats would require very little extra energy on my part, and I will be doing it to demo my own software platform(s) ...so to demonstrate how easy it can be. Of course a remake will not suffer from any limitations whatsoever, nor will the remake be simply confined to the constraints of SOM. It will give people a chance to graduate their projects beyond SOM if they choose, since the SOM remake/simulator will be fully upward compatible with the platform it was designed as a demonstration of. The simulator will run on any hardware/environment very efficiently (your SOM games will run at 100x peak performance) in perpetuity. And of course features will be added on demand which are impossible with SOM, and features will be their to unlock SOM's full potential as well.
I don't think people like Todd who've toiled a way for a year or more on a SOM game would consider a remake a "hilarious waste of time". That is really insulting (and constitutes "bullying" also)