2009-10-31, 10:21 PM
^I'm assuming that is by using the full screen bmp event instruction.
I wonder btw now if you choose not to have the bmp stretch to the screen, will the game remain visible behind it? Or will you get some background? Is this how you're supposed to do like an old fashioned pirate map? Or is there a separate map bmp feature for that sort of thing?
I wonder btw now if you choose not to have the bmp stretch to the screen, will the game remain visible behind it? Or will you get some background? Is this how you're supposed to do like an old fashioned pirate map? Or is there a separate map bmp feature for that sort of thing?