Anyone building a SoM map using a widescreen monitor?

#11
(2009-11-01, 06:42 PM)kilroyfx link Wrote:Actually, now I can finish my AI mapbuilder, the original screen was too small. ‎  I had written something to auto-navigate and select map pieces to build an interestring terrain but the screen space was too small and I had to keep scrolling. ‎  I found building maps I really wanted a flood fill feature, taking the current brush and flooding into black areas to start with, then flooding into the pattern your cursor is over.

Maybe I will build an exe that surfs over the top of SOM so you guys can see what I mean. :)

That could be an excellent setup. Since SoM saves 'map charts' in text format, it should be very easy to edit them with a 'surf-over' exe. Maybe you could even make it able to hold a library of assembly blueprints for things like islands or castles and then drop the assembly into the map at a specific map coordinate. That could save a lot of assembly time.
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Re: Anyone building a SoM map using a widescreen monitor? - by HwitVlf - 2009-11-02, 04:10 AM



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