Anyone building a SoM map using a widescreen monitor?

#16
(2009-11-02, 04:10 AM)HwitVlf link Wrote:That could be an excellent setup. Since SoM saves 'map charts' in text format, it should be very easy to edit them with a 'surf-over' exe. Maybe you could even make it able to hold a library of assembly blueprints for things like islands or castles and then drop the assembly into the map at a specific map coordinate. That could save a lot of assembly time.

I don't really follow you on the Map-Charts in ascii format, where would that be?? That's actually a very exciting proposition, holding map parts where you can use them as brushes and stamp out a killer map in no time ( I also have a way of examining map parts in SOM_MAP and duplicating the objects,items,ncs and enemies into the newly pasted map section) ‎  But I was working on a way to rotate copied map sections then paste them. ( If there was only a way to access the internal memory/cliboard when you use COPY) then manipulate the clipboard contents.....

Currently when you copy/paste you also paste the UNUSED map pieces, ‎  draggin black sections with your paste. There is a way so that when you paste you only paste relevant map parts if you know what I mean :)
Cheers

KilroyFx
Reply



Messages In This Thread
Re: Anyone building a SoM map using a widescreen monitor? - by kilroyfx - 2009-11-02, 05:42 AM



Users browsing this thread:
3 Guest(s)