2009-11-03, 07:07 AM
Interesting, after taking a look I can see now that it holds data for every enemy,npc, object and item in there as well !!
One could make a slightly better map building utility with some neat features quite easily, but the only problem is that
events would not get duplicated....there are risks too. If you exceed the maximum number of objects, items etc who knows
what could happen.
Tempting though. You could load in all the data into a GUI, and then perform your own cut/paste/rotate functions, with a
couple radio buttons deciding if you want to copy items, objects,npc, enemys along with your chosen action. Then save the
map out to an ascii file....with a different name of course.
This utility would have to be stand alone outside of SOM. Which is not a bad thing. You could run it concurrently (at the same time).
One could make a slightly better map building utility with some neat features quite easily, but the only problem is that
events would not get duplicated....there are risks too. If you exceed the maximum number of objects, items etc who knows
what could happen.
Tempting though. You could load in all the data into a GUI, and then perform your own cut/paste/rotate functions, with a
couple radio buttons deciding if you want to copy items, objects,npc, enemys along with your chosen action. Then save the
map out to an ascii file....with a different name of course.
This utility would have to be stand alone outside of SOM. Which is not a bad thing. You could run it concurrently (at the same time).
Cheers
KilroyFx
KilroyFx