2009-11-06, 01:50 AM
I really didn't put THAT much thought into Diadem of Maunstraut's "charts". I thought they turned out pretty good. Sure things are a little sudden death for the first few levels, but its pretty consistent from then on. I was pleased with it myself, and I've been told by people that I did that well on that part of the game.
I did put thought into it though. I took into consideration armor + defense vs attack = damage. (Probably why things are a little rough until some armor is found on DoM.)
I did a few workarounds though. I didn't mess around with weights at all, and started with low single-digit numbers in about everything. I didn't really complicate it too much either. Chances are, if an enemy's strength was 5, his slash was 5, stab 5, crush 5.... and went from there. (the latter enemies have all 60's and such.) Defense was the same way.
Even a lot of the character's armor stats were the same way. One set of armor would have all 5's, the next set all 7's. I really didn't complicate it.
I mixed things up a little bit as far as weapon stats, but I was just barely putting more into it than eyeballing it, slightly more than the previous weapon.
I did put thought into it though. I took into consideration armor + defense vs attack = damage. (Probably why things are a little rough until some armor is found on DoM.)
I did a few workarounds though. I didn't mess around with weights at all, and started with low single-digit numbers in about everything. I didn't really complicate it too much either. Chances are, if an enemy's strength was 5, his slash was 5, stab 5, crush 5.... and went from there. (the latter enemies have all 60's and such.) Defense was the same way.
Even a lot of the character's armor stats were the same way. One set of armor would have all 5's, the next set all 7's. I really didn't complicate it.
I mixed things up a little bit as far as weapon stats, but I was just barely putting more into it than eyeballing it, slightly more than the previous weapon.