2009-11-11, 11:04 PM
I have recently "cracked" the .evt files in SOM. We now have the ability to delete,mass delete,duplicate, mass duplicate, store, and manipulate individual EVENTS from our maps that we create. I am starting this TOPIC because I am intending to add features to an existing program that I am working on.
When desiging maps what are some of the limitations or slow-downs people have faced??
I know personally, I have been annoyed that I couldnt copy/paste/rotate map parts...(that has been addressed) But, also I was amazed that When I delete sections of my MAP the items,objects and NPC dont delete with it...You have to go in manually delete your event and then delete the object one at a time.
Also, as soon as you write a cool event its very difficult to copy that event from MAP to MAP....or even object to object. It becomed very tedious. And as far as idea sharing its almost impossible to explain to someone else how cool your EVENT logic is....
What I am proposing is a program with features that may allow us to design EVENT(s) and share them with each other...to create a personal library.....in addition to giving us the power to duplicate,delete, and store EVENTS in a much more efficient way.
When desiging maps what are some of the limitations or slow-downs people have faced??
I know personally, I have been annoyed that I couldnt copy/paste/rotate map parts...(that has been addressed) But, also I was amazed that When I delete sections of my MAP the items,objects and NPC dont delete with it...You have to go in manually delete your event and then delete the object one at a time.
Also, as soon as you write a cool event its very difficult to copy that event from MAP to MAP....or even object to object. It becomed very tedious. And as far as idea sharing its almost impossible to explain to someone else how cool your EVENT logic is....
What I am proposing is a program with features that may allow us to design EVENT(s) and share them with each other...to create a personal library.....in addition to giving us the power to duplicate,delete, and store EVENTS in a much more efficient way.
Cheers
KilroyFx
KilroyFx