2009-11-24, 01:17 AM
(2009-11-23, 07:51 PM)dmpdesign link Wrote:I still like benice2.0 . . .
What's Benice 2.0?
Quote:
I can write programs pretty fast, so
if you have any ideas.....I have written an experimental tracing algorithm that works
inside SOM_MAP too, but I don't know what to use it for....I just outlines things for now.
If you're looking for some simple but helpful ideas for new SoM programs, here's a few:
A PRF file editor. Object and Item PRF files have all kinds of nifty 'switches' in them that can't be accessed without a hex editor and knowledge
(like enable 'Lamp' status, enable ZX rotation etc). A simple program that let you flip various 'switches' in the PRF could be neat for
customization. I already know several of the 'byte codes' and I'd be happy help map the PRF format completely.
A SND file converter. The SND files (used for sound effects) that come with SoM seem to be in a special format. All that's
needed to convert a regular SND to SoM format is a header swap and to enter the sound's 'play time' value. A simple program
that did that would let people easily make their own sound effects.
A PRT file renumberer. A program that renumbered the PRT files used on a particular map should let people use more than 1024 Pieces in the Map Editor. It sounds more complicated that I think it would be. I have a few Japanese map Piece sets that I never bothered to translate because SoM has pretty close to the maximum number of Pieces already. A simple PRT file number shuffling utility could blow the 1024 limitation out of the water and make it easier to build a map by grouping all the 'tiles' the builder is using together.