Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info

#9
ok I hate to feel dumb but I have been playing with all these textures and toys and I still have one HUGE problem can anyone help me with this? I now can customise my npc's and enemies but how I say How do I make carbon copies of old mdl, and cp and PRF files that I can alter. Let me clarify, I have three little girls made that use 0096.prf as the mdl right ? Right. opening the 0096.prf in notepad reveals that it references 0096.mdl as the model. I already know that I can NOT use the NPC editor to create a new proof. it works in the editor but not the game, HOWEVER john's TIM conversion does the trick by embedding the new TXR on to the MDL itself:) great huh:) problem is that once you do that it IS PERMANENT, so if I make a little hair with pink hair and a purple dress, by the TIM method it would delete the old TXR of the little blue haired lass, get it:) I think that makes sence. so what I am trying to do is turn 0096.prf into 0105.prf and 0096.CP and 0096.MDL into 0105.MDL & 0105.CP so I will still have the blue haired girl AND my customs in the same game:) same for map pieces, Todd gave some awesome sand textures that WORK GREAT BY THE WAY, but they overwrote my snow and cliff set. I had to revert them back untill I can figure out how to make a new set with his textures and not overwritten snow. I want to create NEW pieces so I can ‎  have snow, black cliffs AND sand and brown cliffls:) I know I am a pain in the arse, but like Todd I am only doing one of these games and it WILL be great, but I want dudes to see this game and say WOW that came from the SoM engine? so please I have tried to figure it out and wasted one of my days off doing it (yesterday).. I tried to open the said files in notepad and then I changed the .PRF info (without adding characters) from child (2) to child (9) and the link 0096.mdl to 0105.mdl saved in ansi with the file name 0105.prf it saved as a .prf file, did the same with the other two files, and it looked like it should work. I now have a 0150.PRF and .CP and .MDL. but when I load my new 105 prf in the editor I get this. I should get a little blue haired chick that I can change with the TIM method to my hearts desire, so please fellow SoM ers Help me make dups:) you will thank me for it later:) PS should I be using a hex editor for this and not notepad, please tell me it's not that easy:)
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Re: Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info - by Madison Lastrega - 2009-12-01, 08:35 PM



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