Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info

#11
Cool aww thanks I will definatly do just that I am also going to release a new object and item expansion too. I do have a question though last night, I was sad. Working on "buckaunis" one of my maps, I ran into a snag, I was setting up an event with a fire place and it is upsetting me, ok heres the scenerio, walk into a house see a fire place, examine it and it lights, easy right? Wrong. I wanted to use the candle that I placed in the fireplace to add lighting as well, so when I set the the candle up in the fireplace and add lighting effect it looks great. I set the object to only appear as an event, but low and behold the lighting effects are there when the object is NOT visable. so me ever the problem solver thought ok the lighting must be visable even if the object is not, so in the event I started the candle -20.0 meters below the surface. ( looks right at first) but when you activate the event the candle moves into the right position and the lighting effect for some reason stays where you put the object origanly -20.0 below. so anyone know how to set up a candle or lamp event that adds lighting only when you tell it to let me know, for I am stumped, and a fireplace that produces no light is......well........dumb, and will not do ALL my candles, lamp, lava ect have some lighting effects, I spent hours one day adjusting lighting between two maps so they made a perfect transition when you walked from one map to the other so yes lighting is important to me:) and if anyone can tell me how to make fire magic light the candles or fireplace let me know like KF 2(US) that would be swell as well:) thanks all:) and by the way I found a torrent of that Franco "Mario" album @ 11 grand used I figure a lightscribe copy should go for at least 5,000 right:) JK it's not that good anyway:)


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Re: Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info - by Madison Lastrega - 2009-12-03, 05:34 PM



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