Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info

#15
I have been talking to holydiver off the boards, we were contemplating what would be involved in using some of the shadow tower models in SOM.

I wanted to ping you and john since you both have had the most luck with animated model files...i know john has told me how to rip playstation files (which I can do) but they will need textures...

I was curious john, have you found anything in the KFs or ST on the playstation that would give insight as to how SOM uses the .mdl and .cp files?

I am really getting excited about the thought of being able to make another game with SOM..Dark Destiny was very difficult because it was all a bunch of learning and my custom models are so messy right now and out of order that I will be happy to start from scratch.

I still resign to the statement that if someone can figure out custom enemies /npcs i will make another game.

Anyone here want to try to move forward on this tangent with me?
- Todd DuFore (DMPDesign)
Site Founder
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Re: Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info - by dmpdesign - 2009-12-03, 08:05 PM



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