Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info

#16
Here, here,. ‎  ‎  I am already on that tangent and am working tirelessly to find some MDL editing software that can read Japans >mdl files and then allow you alter the actual model without killing the C++ features is ..............tough I have been looking, I paid for poser, great for textures but won't load the actual .mdl or mdo or nothin without "error loading this file" I get the same with "gamestudio A7" and I even tried this "dark basic professional to go old school and I am still just able to make awesome textures, pretty yes but very limited:( anyway I love Som all the same and will make at least one great title for my boy Pat and all the KF fans for the world. We will prevail... custom mdl is close I can feel it, I mean they did it like 9 years ago, anyway back to work for me:) And thanks for the light trick I will try some test scenerios and let you know if they are workable:)
one more thing, Can anyone tell the best way to make map part 940 Cliff ledge, 20 meters instead of 10 meters I am using it for my lighthouse and I want it to be taller than it currently is. In this pic would you not agree that taller would add to the effect:)


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Re: Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info - by Madison Lastrega - 2009-12-04, 06:20 AM



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