Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info

#22
Hello All, Just some progress pics of my lighthouse with all new textures and objects.... I do have a quick question? I can reskin my Floor lamps to make them invisable, but when I save a new proof with the object editor it kills the C++ data(hence the flame) I want to make an invisible torch with o.o collision data. Just like Johns Waterfall ( a fountain with black textures and no collision data) I want a torch just like that to make my lighthouse flame bigger with out it pertruding through my lighthouse and currently if I go any bigger you can't get near the lighthouse with out the collision data stopping you:) thanks for any help I can get on this in advance:) enjoy the lighthouse pics as well, I had a blast contructing this:)


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.jpg   S_Buckaunis Lighthouse.JPG (Size: 60.79 KB / Downloads: 378)
.jpg   S_Buckaunis Lighthouse Rear.JPG (Size: 60.11 KB / Downloads: 398)
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Re: Changing the texture in a MDL file (NPC, Enemy, Animated Object etc) info - by Madison Lastrega - 2009-12-07, 07:55 PM



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