2010-01-23, 09:55 PM
(2010-01-23, 02:52 PM)dmpdesign link Wrote: I modified the object placement in 1.0.5 to help improve graphical choppiness in most of the areas you mentioned above.
Its a combination of the grass object and trees that is giving the big problem.
I am going to rework the grass model someday and that should pretty much clear up any real graphics lag in the game for most computers.
I dont know if the 1.0.5 patch is retro active for in progress saves (I am pretty certain it is not).
I will test it more with a new run through and see where else I can improve the lag problems.
I don't think the grass is that bad for what it is, but it might do better if say all of the leaves on a single plain were on the same polygon/triangle-pair, but that would require the concept of a repeating texture, which I don't know if Som supports. I think some of the other models in these areas are much harder on performance than the grass.
*Waterfall area assuming west shore dunno why that would be so rough.
*Fountain of Thedeck, again does not seem so bad... grass/trees maybe??
*Central Forest Area, a lot of hard trees and harder flowers etc.
*King Harvine, trees / vines / grass / maybe other factors
*Underwater?? Assuming this is Atainus's waterworks. I've fallen off the water bridge because it got so bad. I think this is caused by all the opaque water pieces. If they were replaced by pieces that were just tops or water objects in the distance things would get much better.
*Library, dunno, maybe the cpu is overloaded doing animation computation. It seems reasonable for what it is.