2009-12-10, 09:03 PM
Hello All, I have a "Sound" question. Is there anyway to to loop sound effects for events? For example I have noticed that a leaf can only allow for one sound effect to played in its sequence, even if you add more than one you get a split second of the first file thats it, and even if you space the sequence you can only get ONE sound effect, sad....... so what I want is to have the event play for example the bell sound 4 or 6 times then stop. Can that be done. My lighthouse underground cut off switch has 9 commands in it's first leaf but no matter how I set it up I only get one bell chime. and can you limit or stop sounds on an always on event? I have several custom made doors that continue to move long after the crappy sad old 2 bit sounds som gives you DIE. can you change those stupid files to something better? ya know like something from the 21st century perhaps? My game is rolling away and now it looks sooooooooo good with sound effects suitable for the NES ... any guidance in this would be super duper, and thanks in advance:)