Major magic table bug...with hex fix

#5
Help Me John:) I am so lost the sound fix you sent me , I have not the sence to make it work:( Ok in leaf 2
LEAF2:
IF CounterA= 4 (checks how many times the bell has rung)
Go to next Leaf (stops the ringging loop after 4 times)
OTHERWISE
Set Timer1's value in CounterB
IF ‎  CounterB= 3 (Checks if three seconds have passed before playing ring sound again)
‎  Go back one Leaf (Starts the loop over again)
END IF
END IF

on the first IF command CounterA, What is CounterA? I have made a counterA and a testA under the counter list but is counterA supposed to be the name of the event attached to the sound? ‎  Example I have a rock for my test. I set an event on the rock called "Sound Test". ‎  look at my pics here and please tell me where I am wrong:) thanks John , I know I am overlooking something or not understanding something:) thanks and if you could , could you be so kind as to go into a little deatail about exactly what IF and otherwise DO exactly, so mabey I can understand how to correctly use them :)


Attached Files
.jpg   Sound Test pic 1.JPG (Size: 191.37 KB / Downloads: 391)
.jpg   Sound Test pic 2.JPG (Size: 192.35 KB / Downloads: 386)
.jpg   Sound Test pic 3.JPG (Size: 195.5 KB / Downloads: 393)
Reply



Messages In This Thread
Re: Major magic table bug...with hex fix - by Madison Lastrega - 2009-12-11, 07:04 PM



Users browsing this thread:
3 Guest(s)