2009-12-11, 07:04 PM
Help Me John:) I am so lost the sound fix you sent me , I have not the sence to make it work:( Ok in leaf 2
LEAF2:
IF CounterA= 4 (checks how many times the bell has rung)
Go to next Leaf (stops the ringging loop after 4 times)
OTHERWISE
Set Timer1's value in CounterB
IF CounterB= 3 (Checks if three seconds have passed before playing ring sound again)
Go back one Leaf (Starts the loop over again)
END IF
END IF
on the first IF command CounterA, What is CounterA? I have made a counterA and a testA under the counter list but is counterA supposed to be the name of the event attached to the sound? Example I have a rock for my test. I set an event on the rock called "Sound Test". look at my pics here and please tell me where I am wrong:) thanks John , I know I am overlooking something or not understanding something:) thanks and if you could , could you be so kind as to go into a little deatail about exactly what IF and otherwise DO exactly, so mabey I can understand how to correctly use them :)
LEAF2:
IF CounterA= 4 (checks how many times the bell has rung)
Go to next Leaf (stops the ringging loop after 4 times)
OTHERWISE
Set Timer1's value in CounterB
IF CounterB= 3 (Checks if three seconds have passed before playing ring sound again)
Go back one Leaf (Starts the loop over again)
END IF
END IF
on the first IF command CounterA, What is CounterA? I have made a counterA and a testA under the counter list but is counterA supposed to be the name of the event attached to the sound? Example I have a rock for my test. I set an event on the rock called "Sound Test". look at my pics here and please tell me where I am wrong:) thanks John , I know I am overlooking something or not understanding something:) thanks and if you could , could you be so kind as to go into a little deatail about exactly what IF and otherwise DO exactly, so mabey I can understand how to correctly use them :)