Fallen By The Way Adds and Textures

#8
ok im halfway there...this is kinda weird though.

the enemy .prf holds the sound effects for sure, they are at the end of the file.

here is the kicker though...somewhere in that mess of enemy.prm the actual project data also holds a copy of the references.

so there is going to be more to getting this working for folks who are already knee deep in their game.

say i take 0052.prf (the termite/ant enemy)

one of the sounds it uses is sound effect 47 which in hex is 2F. ‎  so i find there are 3 references of this sound effect in the file...one when its standing there and probably a couple when its moving.

so i overwrote it with a custom copy of sound effect 0536 which is the ocean sound. ‎  i renamed it 0099.SND since that slot was open and easy for me to manipulate (it looks like som may have dedicated the first 99 sound effects to enemies...so i stuck with it).

so everywher if ound 2F in the profile i began to overwrite it with 63 which is the hex equivalent of 99.

I saved and tested and nothing happened! ‎  Thats because that enemy model was already registered in the enemy data file the project itself was using.

So I am going to make a blank enemy copy of the termite enemy and load the cascade noise to it since thats a noisy creature!

When I am done I will upload the file and see if it works for you!
- Todd DuFore (DMPDesign)
Site Founder
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Re: Fallen By The Way Adds and Textures - by dmpdesign - 2009-12-14, 04:55 PM



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