2009-12-22, 09:42 AM
Hello, I have a problem I have been trying to solve myself but I am sooooo stuck now I can't get around it nor do I want to.....I can edit map Pieces with skill now, and npcs and objects with an mdo extension..... But the objects with MDL, I can not yet modify. I can do NPCs with MDL using the "tim viewer" Method.... but I get errors using the "tim" method to embed my new textures on objects.......What am I doing wrong? for example I am trying to take "bridge stone 2.mdl and alter it texture... I saved the new texture using the tim method and when I over wrote the texture from 256 color to 24 bit, I then converted to 16 bit just to be safe like I did with my NPC textures. but when I try to reinsert it back to the mdl I get two errors (1) it ask for x and y corodanates not found in the bmp (yet I am using the same measurment bmp. I do not alter the file I just resaved it as 24 bit from 256 color, then I paste my new texture over the old one and resave) Anyway I just default to 1. I guess or thats what I have been doing. Then the second error is the new file is somethin like 192,000 bits larger than the origanal , do you wish to keep inserting ?( you have to say yes or it stops the process) it says the process is complete and everything seems like it should work right? well my end result is a milky white textureLESS object very sad:( so what the smurf am I doing wrong? thanks folks happy holidays