2009-05-18, 05:36 AM
Here are some aerial screenshots of the new outside Castle Imbrium (I always wanna say Inebrium ) map work I've done...
https://swordofmoonlight.com/holy/dom/sc...9_lv00.png
https://swordofmoonlight.com/holy/dom/sc...9_lv01.png
You really get the feeling of a sprawling castle complex now, and what's there still just feels like the tip of an iceberg.
Unfortunately I can't really grasp the logic of SoM's frustum culling algorithm... for one thing it's obviously very bug prone. If you're draw distance is set very far at all I find even very close map pieces tend to get tossed out. Also for wide shots like these the outer "penumbra" of the camera pov get tossed. For some reason even objects seem to have some sort of occlusion power (even when they tend to be porous??) ...I didn't even thing far out screens like this were possible until I just started looking for a good screenshot and realized how far out I could go in some directions (but not others) before pieces started to be not drawn
https://swordofmoonlight.com/holy/dom/sc...9_lv00.png
https://swordofmoonlight.com/holy/dom/sc...9_lv01.png
You really get the feeling of a sprawling castle complex now, and what's there still just feels like the tip of an iceberg.
Unfortunately I can't really grasp the logic of SoM's frustum culling algorithm... for one thing it's obviously very bug prone. If you're draw distance is set very far at all I find even very close map pieces tend to get tossed out. Also for wide shots like these the outer "penumbra" of the camera pov get tossed. For some reason even objects seem to have some sort of occlusion power (even when they tend to be porous??) ...I didn't even thing far out screens like this were possible until I just started looking for a good screenshot and realized how far out I could go in some directions (but not others) before pieces started to be not drawn