2009-12-30, 06:22 PM
Alrighty, patched up with the latest version and did ~ 1 1/2 hours of playing so far today.
Think I've done most of which I can do on the Western Shore, including finding a 2nd Light Crystal. Still two chests I can't open, even with the Gold Key.
Also got a pair of Shrine Keys from general searching around the world.
Finally, got my first Dark Crystal. Well worth having to sacrifice a Dragon Crystal on my end after falling off the cliff. Wasn't about to reload and go find a pedestal to drop my Star Key in.
Sadly I think the changes don't affect saved games in progress from previous versions. I still had bugged pedestals near the Eastern Shore/Village and this Dark Bolt spell I got from the Dark Crystal costs 8 MP, does AoE damage, and the spell refresh meter recharges as fast as, say, a fireball spell, if not a bit faster. Assuming this is the spell you talked about in the readme that got changed, then yeah, I suppose if you already have a save game in progress, then certain changes will not take effect regardless what's modified.
Odd considering I do see the changes to lv2 Necron's Blade having more weight on it. I'm almost certain I put all the files in their correct spots too.
This is more of a curiousity than anything, but would their be a MAGIC.PRM file in the 1.0.3 patch zipfile? I don't see one (Unless the zipfile got borked during the download process. Doubt it).
That's only going on the assumption that would be the file responsible for magic spell stats/recharge times, otherwise ignore that last sentence :P.
Think I've done most of which I can do on the Western Shore, including finding a 2nd Light Crystal. Still two chests I can't open, even with the Gold Key.
Also got a pair of Shrine Keys from general searching around the world.
Finally, got my first Dark Crystal. Well worth having to sacrifice a Dragon Crystal on my end after falling off the cliff. Wasn't about to reload and go find a pedestal to drop my Star Key in.
Sadly I think the changes don't affect saved games in progress from previous versions. I still had bugged pedestals near the Eastern Shore/Village and this Dark Bolt spell I got from the Dark Crystal costs 8 MP, does AoE damage, and the spell refresh meter recharges as fast as, say, a fireball spell, if not a bit faster. Assuming this is the spell you talked about in the readme that got changed, then yeah, I suppose if you already have a save game in progress, then certain changes will not take effect regardless what's modified.
Odd considering I do see the changes to lv2 Necron's Blade having more weight on it. I'm almost certain I put all the files in their correct spots too.
This is more of a curiousity than anything, but would their be a MAGIC.PRM file in the 1.0.3 patch zipfile? I don't see one (Unless the zipfile got borked during the download process. Doubt it).
That's only going on the assumption that would be the file responsible for magic spell stats/recharge times, otherwise ignore that last sentence :P.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4