2010-01-01, 12:18 AM
Playing today revealed that I could finally go behind that sealed door in the Earth Caves. Claimed some stuff including one item which I gave to someone in a forest, thereby letting me access a new area to explore.
Enemies...either I'm overleveled/overpowered here (Started exploring the area at lv22) or the fishmen are complete chumps. I barely get whacked for more than 10-30 HP a hit (w/ Soldier's Helm, Studded Leather Vest, Silver Arms or whatever they're called, Seath's Boots, and Knight's Shield/Atainius' Shield), if that, and two Flame Walls spells + hit from Shiden kills one...for 240xp. Kinda high that xp is (Then again, I reckon I'm spiraling towards the endgame so yeah).
I kinda feel like they should be buffed up a bit in terms of how much damage they inflict, perhaps health too, and/or maybe inflict something like paralysis to make them more deadly (Kinda my experience with playing Diadem of Maunstraut coming through there).
The mantises could stand to be a bit more tougher as well. Then again, like with the fishmen, I might be overleveled for this area.
Regarding the Tidal Band now...feels better, but I still can't shake how it seems like I basically don't die if I stick to conserving MP for Earth Heals. Perhaps Earth Heal needs to cost more MP and/or have a slightly higher recharge time, or the Tidal Band could very slowly replenish HP instead of MP. Would like to hear from other players on their opinion of how the Tidal Band works now as well.
Finally...Seath's Boots from that merchant in Central Village (Celffy I think?) oughta cost more for the defensive stats it provides. Like maybe 2x-3x what it costs now.
That's about all for now. Just gotta finish exploring one more area around here before I go in search of another new area to explore.
Enemies...either I'm overleveled/overpowered here (Started exploring the area at lv22) or the fishmen are complete chumps. I barely get whacked for more than 10-30 HP a hit (w/ Soldier's Helm, Studded Leather Vest, Silver Arms or whatever they're called, Seath's Boots, and Knight's Shield/Atainius' Shield), if that, and two Flame Walls spells + hit from Shiden kills one...for 240xp. Kinda high that xp is (Then again, I reckon I'm spiraling towards the endgame so yeah).
I kinda feel like they should be buffed up a bit in terms of how much damage they inflict, perhaps health too, and/or maybe inflict something like paralysis to make them more deadly (Kinda my experience with playing Diadem of Maunstraut coming through there).
The mantises could stand to be a bit more tougher as well. Then again, like with the fishmen, I might be overleveled for this area.
Regarding the Tidal Band now...feels better, but I still can't shake how it seems like I basically don't die if I stick to conserving MP for Earth Heals. Perhaps Earth Heal needs to cost more MP and/or have a slightly higher recharge time, or the Tidal Band could very slowly replenish HP instead of MP. Would like to hear from other players on their opinion of how the Tidal Band works now as well.
Finally...Seath's Boots from that merchant in Central Village (Celffy I think?) oughta cost more for the defensive stats it provides. Like maybe 2x-3x what it costs now.
That's about all for now. Just gotta finish exploring one more area around here before I go in search of another new area to explore.
"I never cared about justice, and I don't recall ever calling myself a hero..." Zero, Mega Man Zero 4