2010-01-25, 11:51 AM
(2010-01-25, 11:35 AM)darchangel link Wrote: ML, another tip:
I noticed that all your flat planes are using twice as many faces as they need, look at example below. I think that's a Blender thing, but if you could make them like A instead of B, you will have more room for the detailed stuff.
My A has 6 faces, your B has 12:
Usually graphics "engines" only deal in triangles. Hardware definitely doesn't understand "squares". Having faces with more than 3 points is more just for the convenience for the artist/engineer. It's actually a pain to prove a face is strictly planar if it has more than 3 vertices. You also don't know how they will be split in the end. Now we know