Seaguard

#11
(2010-01-25, 11:35 AM)darchangel link Wrote: ML, another tip:
I noticed that all your flat planes are using twice as many faces as they need, look at example below. I think that's a Blender thing, but if you could make them like A instead of B, you will have more room for the detailed stuff.

My A has 6 faces, your B has 12:

Usually graphics "engines" only deal in triangles. Hardware definitely doesn't understand "squares". Having faces with more than 3 points is more just for the convenience for the artist/engineer. It's actually a pain to prove a face is strictly planar if it has more than 3 vertices. You also don't know how they will be split in the end. Now we know Evil
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Messages In This Thread
Seaguard - by AsusX2 - 2010-01-23, 11:06 PM
Re: Seaguard - by HolyDiver - 2010-01-24, 12:59 AM
Re: Seaguard - by AsusX2 - 2010-01-24, 06:47 AM
Re: Seaguard - by HolyDiver - 2010-01-24, 07:13 AM
Re: Seaguard - by dmpdesign - 2010-01-24, 03:20 PM
Re: Seaguard - by AsusX2 - 2010-01-24, 05:58 PM
Re: Seaguard - by Madison Lastrega - 2010-01-24, 08:09 PM
Re: Seaguard - by HolyDiver - 2010-01-24, 10:35 PM
Re: Seaguard - by HolyDiver - 2010-01-25, 10:03 AM
Re: Seaguard - by darchangel - 2010-01-25, 11:35 AM
Re: Seaguard - by HolyDiver - 2010-01-25, 11:51 AM
Re: Seaguard - by darchangel - 2010-01-25, 12:28 PM
Re: Seaguard - by HolyDiver - 2010-01-25, 12:55 PM
Re: Seaguard - by darchangel - 2010-01-26, 12:21 PM
Re: Seaguard - by HolyDiver - 2010-01-26, 05:22 PM
Re: Seaguard - by Madison Lastrega - 2010-01-27, 03:10 AM
Re: Seaguard - by dmpdesign - 2010-01-27, 04:44 AM
Re: Seaguard - by AsusX2 - 2010-01-27, 04:46 AM
Re: Seaguard - by Madison Lastrega - 2010-01-27, 05:41 AM
Re: Seaguard - by darchangel - 2010-01-27, 12:59 PM
Re: Seaguard - by HolyDiver - 2010-01-27, 09:40 PM
Re: Seaguard - by dmpdesign - 2010-01-27, 10:43 PM



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