Seaguard

#4
Well there are limitations in terms of what to expect. Everyone can probably help you if you give us some details / screens. What you describe does not sound overly ambitious. Some things like, if you want the bridge to spin with the player on it for example, Som does not have a physics framework nor does it understand moving platforms, but it does do collision well enough.

So if you put invisible rails around your bridge after the player is on it, then that can keep them from falling off.
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Messages In This Thread
Seaguard - by AsusX2 - 2010-01-23, 11:06 PM
Re: Seaguard - by HolyDiver - 2010-01-24, 12:59 AM
Re: Seaguard - by AsusX2 - 2010-01-24, 06:47 AM
Re: Seaguard - by HolyDiver - 2010-01-24, 07:13 AM
Re: Seaguard - by dmpdesign - 2010-01-24, 03:20 PM
Re: Seaguard - by AsusX2 - 2010-01-24, 05:58 PM
Re: Seaguard - by Madison Lastrega - 2010-01-24, 08:09 PM
Re: Seaguard - by HolyDiver - 2010-01-24, 10:35 PM
Re: Seaguard - by HolyDiver - 2010-01-25, 10:03 AM
Re: Seaguard - by darchangel - 2010-01-25, 11:35 AM
Re: Seaguard - by HolyDiver - 2010-01-25, 11:51 AM
Re: Seaguard - by darchangel - 2010-01-25, 12:28 PM
Re: Seaguard - by HolyDiver - 2010-01-25, 12:55 PM
Re: Seaguard - by darchangel - 2010-01-26, 12:21 PM
Re: Seaguard - by HolyDiver - 2010-01-26, 05:22 PM
Re: Seaguard - by Madison Lastrega - 2010-01-27, 03:10 AM
Re: Seaguard - by dmpdesign - 2010-01-27, 04:44 AM
Re: Seaguard - by AsusX2 - 2010-01-27, 04:46 AM
Re: Seaguard - by Madison Lastrega - 2010-01-27, 05:41 AM
Re: Seaguard - by darchangel - 2010-01-27, 12:59 PM
Re: Seaguard - by HolyDiver - 2010-01-27, 09:40 PM
Re: Seaguard - by dmpdesign - 2010-01-27, 10:43 PM



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