Should we make a list of Map Piece dimensions?

#4
Before you go dabbling in multi-tiered sets...let me just give you the warnings.

1 - multi-tiered sets are difficult to use SOM based lighting for because it tries to apply lighting from ground level.
2 - you can only go + or -10 meters from your starting level before SOM instant kills you.
3 - enemies will try to attack you from above or below...depending on what they available to them, they may be successful.
4 - try to limit your map parts to single sides rather than building them with block polygons that have a back you won't see...there are two reason for this. ‎  The first is even polygons you dont see are being controlled by the processor and it will slow you down badly to build alot of unused polygons, additionally if you dont merge your building blocks you will see stuff like the below screen shot (using part #899 that I made incorrectly based on john's set).
5 - chests/barrels and anything inspectable becomes an issue as you can inspect stuff that is on a floor below you. ‎  There are ways around this that john has come up with...but it will be a major pain to try and keep track of the events you would need to maintain it perfectly.

OK with that said...I hope you do build multi-level houses as I would love to see them (and play through them in your game). Not having multi-tiered areas would really lower the quality of any SOM made game...mine included. ‎  I tried to put in 2 level areas...and I have a few that work ok, but I do wish at times I had spent the time to make more.
- Todd DuFore (DMPDesign)
Site Founder
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Re: Should we make a list of Map Piece dimensions? - by dmpdesign - 2010-01-03, 03:25 PM



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