2010-01-14, 08:13 AM
OK now I'm flustered....BAD, with alot of patientce I got the textures to load on my model, I had to ATLAS every peice , or turn off UV and use FLAT and it made the model look flat:) Anyway I ATLASed every one, ,sucked by the way, I did not label my 60 some polygons, Anyway it looks good in Meta now... I then saved my Mqo file in Meta Lite to a .X file.... Won't convert I have my tex. named "B" in the same folder as my model. Nothing happens it has the hourglass for a few seconds then just does nothing. After some playing around with it I figured out that the UV mapping option in the .X transfer had to be unchecked Odd... So when I tried to convert after that I got it to make the MDO but I got Error reading BMP 'B' after clicking ok all 60 times that it looked for it, I made a PRF and this what I got , I have spent 3 days messing with this Model, I am picky if you can't tell:) and Now I need help Darchangel, Todd , John, HD.... anyone please look at these files :) thanks in advance Always ML I have enclosed all files needed in this RAR please look at my work and see where I screwed up please:) I have to post more than once so please check all post thanks again
*NOTES* FOR RAR FILE
KegtestE is the file that is complete in Meta that won't convert to an X just sits there
KegtestF is the woking X file and MDO with UV mapping Off
Beerkegs4 is the actuall Mqo file (maybe I did something wrong)
B is just the 256x256 BMP file that is texturing all the polycubes and a few cylinders and Spheres... Beerkegs4.mqo has all the textures filled by using the ATLAS method Todd helped me with:)
PS Johhnny.... Nice Bed you made in Meta your haveing more luck than me now:(
*NOTES* FOR RAR FILE
KegtestE is the file that is complete in Meta that won't convert to an X just sits there
KegtestF is the woking X file and MDO with UV mapping Off
Beerkegs4 is the actuall Mqo file (maybe I did something wrong)
B is just the 256x256 BMP file that is texturing all the polycubes and a few cylinders and Spheres... Beerkegs4.mqo has all the textures filled by using the ATLAS method Todd helped me with:)
PS Johhnny.... Nice Bed you made in Meta your haveing more luck than me now:(