Groovy event recipes...

#7
Made a series of events for consuming items.

First you use the item which paralyzes you for some time (while you're busy using it)

That is the consumption phase...

Next you must digest the item for some time while it has no effect. For the first item this time is double the consuming phase.

Finally the item kicks in, and I set this phase to be four times the first phase (two times the digest phase)

During the final phase the item gradually effects the player over time.

And to further mix things up... you can be digesting two items at once. If you digest two of the same item, this prolongs the medication phase.

Eventually I might let the player mix their meds so to speak for added side effect (oh there will be good and bad)

Just saying it's possible Twisted ...for now Wink

PS: If the player uses an item before the pipeline is ready it is returned to the inventory. Well for digestion... let's just say, the more you try to do at once, the more you risk losing a benefit.
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Messages In This Thread
Groovy event recipes... - by HolyDiver - 2009-05-02, 08:46 AM
Groovy event recipes... - by dmpdesign - 2009-05-02, 06:52 PM
Groovy event recipes... - by HolyDiver - 2009-05-02, 09:48 PM
Groovy event recipes... - by HolyDiver - 2009-05-03, 10:38 PM
Groovy event recipes... - by HolyDiver - 2009-05-04, 05:19 AM
Groovy event recipes... - by HolyDiver - 2009-05-26, 06:04 PM
Groovy event recipes... - by HolyDiver - 2009-05-26, 11:39 PM
Groovy event recipes... - by dmpdesign - 2009-05-27, 02:06 PM
Groovy event recipes... - by HolyDiver - 2009-05-27, 10:07 PM
Groovy event recipes... - by dmpdesign - 2009-05-28, 03:48 AM
Groovy event recipes... - by HolyDiver - 2009-05-28, 08:29 AM
Groovy event recipes... - by dmpdesign - 2009-05-28, 01:05 PM
Groovy event recipes... - by HolyDiver - 2009-05-28, 07:03 PM
Re: Groovy event recipes... - by lavaelf1024 - 2009-10-16, 04:30 PM



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