2010-01-19, 12:41 PM
(This post was last modified: 2010-01-19, 01:56 PM by darchangel.)
First thing I noticed is you're missing texture E.
Do you like having to Atlas your UV maps? It's just something personal, I hate Atlas...if you want, give me a shoutout in msn one of these days, we can go through mapping using the other Metaseq options.
***EDIT***
Poly count seems a bit high, most of it goes into the very small bolts and chain, too small to really notice. Would you like those reduced? Just for testing purposes, I made a new bolt and it went from 381 to 120 polys, can't tell the difference at that size. Otherwise, just by deleting the back, you can reduce it to 240.
All your textures can be combined into a single texture, would you like that done?
Do you like having to Atlas your UV maps? It's just something personal, I hate Atlas...if you want, give me a shoutout in msn one of these days, we can go through mapping using the other Metaseq options.
***EDIT***
Poly count seems a bit high, most of it goes into the very small bolts and chain, too small to really notice. Would you like those reduced? Just for testing purposes, I made a new bolt and it went from 381 to 120 polys, can't tell the difference at that size. Otherwise, just by deleting the back, you can reduce it to 240.
All your textures can be combined into a single texture, would you like that done?
He who was born with the light, will die with the light...rage against the dying of the light.