Termites as sounds wish list?

#3
Not sure it can be done so easily out right but this reminds me footsteps on different surfaces always add a lot to atmosphere. What KF-like From' games have had footsteps I wonder??

PS: If someone wants to collect the footstep sounds I'm sure I could make them work with Som as long as you loaded a counter with a number for the kind of footsteps you want (via variously placed trigger events)

PPS: Even much sooner it might be possible to control acoustic type effects via counters so you the sounds seem to be coming from different types of rooms (has anyone tried Som with like 5.1 sorround sound yet?)

EDITED: I'd like to know if these are used...

#define DSSPEAKER_HEADPHONE ‎  ‎  ‎  ‎  0x00000001
#define DSSPEAKER_MONO ‎  ‎  ‎  ‎  ‎  ‎  ‎  0x00000002
#define DSSPEAKER_QUAD ‎  ‎  ‎  ‎  ‎  ‎  ‎  0x00000003
#define DSSPEAKER_STEREO ‎  ‎  ‎  ‎  ‎  ‎  0x00000004
#define DSSPEAKER_SURROUND ‎  ‎  ‎  ‎  ‎  0x00000005
#define DSSPEAKER_5POINT1 ‎  ‎  ‎  ‎  ‎  0x00000006

I don't see many options for environmental effects in Direct Sound 7, but it might be relatively simple to upgrade the sound to DX8 which I'm pretty sure does have a wide range of options.
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Messages In This Thread
Re: Termites as sounds wish list? - by dmpdesign - 2010-01-21, 02:56 PM
Re: Termites as sounds wish list? - by HolyDiver - 2010-01-22, 09:28 AM



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