2010-01-22, 08:08 PM
Well don't drive yourself nuts over it. I will get around to to properly documenting the file formats sooner than later.
If you are successful in modifying the files it won't very likely at all be by using any format specific applications to do so. You might be able to make models you want and have some success copy/pasting stuff in a hexeditor between the file with the model you want and the file with the model you want to change. But if you really want to help you're better off just figuring out what parts of the files actually do things (by like randomly changing bytes in the file and see if that moves a vertex or texture coordinate) then write your findings up in a short paper (post/doc file/whatever) I can take that and make a custom tool that will transplant things for you.
In other words, if the file format is documented I can program anything to work with it. These are proprietary (distinct to Som) files so they need documentation first. I've spent some time thinking about this but I'm more interested in figuring out the PSOne file formats first because I expect them to shed some light on the logic behind the Som formats which appear to be adapted from Shadow Tower (a PSOne game) requirements/specifications.
If you are successful in modifying the files it won't very likely at all be by using any format specific applications to do so. You might be able to make models you want and have some success copy/pasting stuff in a hexeditor between the file with the model you want and the file with the model you want to change. But if you really want to help you're better off just figuring out what parts of the files actually do things (by like randomly changing bytes in the file and see if that moves a vertex or texture coordinate) then write your findings up in a short paper (post/doc file/whatever) I can take that and make a custom tool that will transplant things for you.
In other words, if the file format is documented I can program anything to work with it. These are proprietary (distinct to Som) files so they need documentation first. I've spent some time thinking about this but I'm more interested in figuring out the PSOne file formats first because I expect them to shed some light on the logic behind the Som formats which appear to be adapted from Shadow Tower (a PSOne game) requirements/specifications.